一下就填充到点 一个一个点填充 nParticleShape1.goalV=0.5; nParticleShape1.goalU=0.5; 粒子向中心移动 V方向使用渐变 删除U方向表达式 也使用渐变 使用圆角 nParticleShape1.goalU=rand(0,1); nParticleShape1.goalU=nParticleShape1.goalU+0.02; nParticleShape1.goalU=nParticleShape1.goalU+sin(time)*0.02; nParticleShape1.goalU=nParticleShape1.goalU+sin(time*3)*0.02; 粒子贴边 nParticleShape1.goalU=rand(0.1,0.9); nParticleShape1.goalU=nParticleShape1.goalU+sin(time*3)*0.008; 各个粒子移动 nParticleShape1.goalU=nParticleShape1.goalU+sin(time*3+nParticleShape1.particleId)*0.008; nParticleShape1.goalOffset=<<0,rand(-1,1),0>>; nParticleShape1.goalOffset=nParticleShape1.goalOffset+sin(time*3+nParticleShape1.particleId)*0.09; |
原文地址:https://blog.csdn.net/weixin_39568073/article/details/131682306
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